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//TOP\\ Free Download Pc Game Resident Evil 4 Full Rip



biohazard 4resident evil 4JPProduction informationDeveloperCapcom Production Studio 4PublisherCapcomDirectorHiroshi ShibataWriterYasuhisa KawamuraNoboru SugimuraProducerShinji MikamiGame informationGenreSurvival horror, third-person shooterModesSingle playerPlatformsNintendo GameCubePlayers1




Free download pc game resident evil 4 full rip


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Conceived by producer Tokuro Fujiwara as a remake of his earlier horror game Sweet Home (1989), the development of Resident Evil was led by Shinji Mikami. It went through several redesigns, first as Super NES game in 1993, then a fully 3D first-person PlayStation game in 1994 and finally a third-person game. Gameplay consists of action, exploration, puzzle solving and inventory management. Resident Evil establishes many conventions seen later in the series, including the control scheme, inventory system, save system, and use of 3D models superimposed over pre-rendered backgrounds.


Several of the Resident Evil mansion's pre-rendered backdrops were inspired by The Overlook Hotel, the setting for the 1980 horror film, The Shining.[21] Mikami also cited the 1978 film Dawn of the Dead as a negative inspiration for the game.[c][22][23] The game was initially conceived as a fully 3D first-person update of Sweet Home (influenced by the game's first-person battles), with action and shooting mechanics. A first-person prototype was produced, and initially featured a supernatural, psychological Japanese horror style similar to Sweet Home, before opting for an American zombie horror style influenced by George Romero films. During production, Mikami discovered Alone in the Dark (1992), which influenced him to adopt a cinematic fixed-view camera system. Mikami said that, if it wasn't for Alone in the Dark, Resident Evil would have had a first-person view instead.[9][24] Mikami was initially reluctant to adopt Alone in the Dark's fixed-view camera system, saying it "had an effect on immersion, making the player feel a bit more detached", but eventually adopted it because the use of pre-rendered backdrops allowed a higher level of detail than his fully 3D first-person view prototype, which "didn't get along so well with the original PlayStation's specs."[11] A concept art claimed to be of the original first-person prototype has been available since the 1990s, showing more similarity to Doom rather than Alone in the Dark.[25] A first-person perspective was not used again for the mainline Resident Evil series until Resident Evil 7: Biohazard (2017).[26]


The live action full-motion video sequences were filmed in Japan with a cast of American actors.[18] All Japanese releases contain English voice acting with Japanese captions and text. However, Japanese voice performances were also recorded but were left unused,[32] as Mikami found the quali